The challenge
Kite had a beloved prototype and eleven months to a locked launch window, across three platforms with three certification regimes and no netcode.
Full-cycle Unreal 5 production — from prototype to simultaneous launch on Steam, PlayStation 5 and Xbox Series X|S.
Kite had a beloved prototype and eleven months to a locked launch window, across three platforms with three certification regimes and no netcode.
We rebuilt the simulation deterministically for rollback, cut a 40ms frame budget into 16ms with GPU instancing and Nanite discipline, and ran certification as a parallel track from month one rather than a wall at the end.
Shipped on time on all three platforms. 1.2 million players in the first fortnight and a 91% positive rating that held through the first content season.