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All case studies
Games2025Kite Studios

Ashfall

A 64-player extraction shooter with rollback netcode.

1.2M
Players in 14 days
91%
Positive reviews
16ms
Locked frame budget

Full-cycle Unreal 5 production — from prototype to simultaneous launch on Steam, PlayStation 5 and Xbox Series X|S.

01

The challenge

Kite had a beloved prototype and eleven months to a locked launch window, across three platforms with three certification regimes and no netcode.

02

Our approach

We rebuilt the simulation deterministically for rollback, cut a 40ms frame budget into 16ms with GPU instancing and Nanite discipline, and ran certification as a parallel track from month one rather than a wall at the end.

03

The outcome

Shipped on time on all three platforms. 1.2 million players in the first fortnight and a 91% positive rating that held through the first content season.