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2026Now building AI-native products for the next decade

Building Tomorrow's
Digital Universe.

We create world-class games, mobile apps, artificial intelligence and enterprise technology that power the next generation.

2016 — present · 240+ products shipped · 32 countries

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Trusted by teams shipping at scale

Northwind RoboticsHelios BankKite StudiosVantatekOrbital HealthMeridian LogisticsSolace EnergyAperture Retail
Next.jsReactTypeScriptNode.jsUnityUnrealFlutterSwiftPythonTensorFlowPyTorchOpenAIAzureAWSGoogle CloudDockerKubernetesPostgreSQLRustGo

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Projects Delivered

Shipped across 9 industries since 2016

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Years of Engineering

Compounding institutional knowledge

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Countries Served

Teams across 5 timezones, always overlapping

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Client Satisfaction

Measured post-launch, not at signature

What we build

Nine disciplines. One standard.

Most agencies are good at one thing and claim the rest. We staff every discipline in-house — which is why our AI team can talk to our netcode team, and why the handover between them isn't where your project dies.

AAA Game Development

Worlds that hold a player for a thousand hours.

Mobile App Development

Apps that feel native because they are.

Artificial Intelligence

Agents that do the work, not demos that describe it.

Enterprise Software

Systems of record that outlive their authors.

Cloud Platforms

Infrastructure that scales while you sleep.

AR / VR / XR

Spatial computing that people actually finish.

Web Platforms

The fastest thing your customers will use today.

Backend Systems

Throughput measured in millions, latency in milliseconds.

Digital Transformation

Modernisation without the two-year blackout.

Tech stack

Chosen for your problem. Not our comfort.

We're fluent across the stack, which means we can recommend the boring choice when the boring choice is right. Every tool here is one we've shipped and supported in production.

Next.js

Edge-rendered product surfaces

React

Interface layer, 19 and beyond

TypeScript

Types as the first test suite

Node.js

Real-time APIs and gateways

Unity

Cross-platform game runtime

Unreal

Photoreal rendering at scale

Flutter

One codebase, native feel

Swift

iOS and visionOS natively

Python

Training, evals and pipelines

TensorFlow

Vision and forecasting models

PyTorch

Research to production path

OpenAI

Frontier reasoning and agents

Azure

Regulated enterprise workloads

AWS

Global multi-region backbone

Google Cloud

Data platforms and BigQuery

Docker

Reproducible everywhere

Kubernetes

Orchestration that self-heals

PostgreSQL

The system of record

Rust

Where microseconds matter

Go

Concurrency without ceremony

Why choose us

The difference is what we refuse to compromise.

Everyone promises quality. Here is what we actually hold ourselves to — the commitments that appear in our contracts, not just on this page.

Innovation

We prototype in days, not quarters. The first working version exists before the estimate is finished.

Performance

Frame budgets, p99 latency and Core Web Vitals are acceptance criteria in our contracts — not aspirations.

Security

Threat modelling at design time. SOC 2, HIPAA and GDPR paths mapped before the first commit.

Scalability

Architected for the load you'll have in three years, priced for the load you have this quarter.

Creativity

Engineers and artists in the same room from week one. The craft shows because it was never separate.

Global Support

Five timezones with deliberate overlap. Someone who wrote the code is awake when it breaks.

Expert Team

Senior by default. The person in your kickoff is the person writing your code.

Partnership

We hand over documentation, tests and a team that can maintain it. Then we stay reachable anyway.

Our process

Six stages. No black boxes.

You see working software every fortnight. There is no phase where we disappear and reappear with a reveal — that phase is where projects go to die.

01

Discover

1–2 weeks

We interrogate the problem before proposing a solution. Constraints, users, existing systems, and the failure modes nobody wrote down.

  • Technical audit
  • Success metrics
  • Risk register
02

Design

2–4 weeks

Architecture and interface designed together. Prototypes go in front of real users while changing them is still cheap.

  • System architecture
  • Interactive prototype
  • Design system
03

Develop

8–24 weeks

Two-week cycles, always shippable. You see working software every fortnight — no black boxes, no big reveal.

  • Production code
  • Fortnightly demos
  • Living documentation
04

Test

Continuous

Automated suites, load tests and adversarial review run from the first sprint. QA is a discipline here, not a phase at the end.

  • Test coverage
  • Load & chaos results
  • Security review
05

Deploy

1–2 weeks

Progressive rollout behind flags, with rollback rehearsed rather than assumed. Launch day should be boring.

  • Zero-downtime rollout
  • Runbooks
  • Observability dashboards
06

Support

Ongoing

SLAs with names attached. We monitor, iterate and hand over — and we're still reachable long after the invoice clears.

  • 24/7 monitoring
  • Iteration roadmap
  • Team enablement
Client testimonials

The people who bet on us.

They shipped a 64-player shooter across three platforms in eleven months. I've run studios for twenty years and I've never seen a certification track run that cleanly.

DO

Dana Okonjo

Studio Head · Kite Studios