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Services

Everything it takes to ship. Nothing you don't need.

Most partners are excellent at one discipline and subcontract the rest — and the seam between them is where your project quietly fails. We staff all nine in-house, so the handover is a conversation, not a contract.

Disciplines
9 in-house
Typical engagement
3–18 months
Team model
Senior by default
Code ownership
Yours, from commit one
01

AAA Game Development

Worlds that hold a player for a thousand hours.

Full-cycle production in Unity and Unreal — from greybox prototype to certified console release. We own the hard parts: netcode, rendering budgets, and the last 10% that separates a demo from a shipped title.

Unity & Unreal 5
Rollback multiplayer
Console certification
LiveOps & telemetry
02

Mobile App Development

Apps that feel native because they are.

Products for iOS and Android built to a 120fps standard. Native Swift and Kotlin where it counts, Flutter and React Native where velocity wins — chosen for your roadmap, not our comfort.

Swift & Kotlin
Flutter / React Native
Offline-first sync
App Store strategy
03

Artificial Intelligence

Agents that do the work, not demos that describe it.

Production AI systems: retrieval pipelines that stay accurate at scale, agents wired into your real tools, and evaluation harnesses that tell you the truth before your customers do.

Agentic workflows
RAG & vector search
Model fine-tuning
Eval & guardrails
04

Enterprise Software

Systems of record that outlive their authors.

Mission-critical platforms for finance, logistics and healthcare. Typed end to end, audited by default, and designed so the team who inherits it in five years still moves fast.

Domain-driven design
SOC 2 & HIPAA paths
Legacy migration
Zero-downtime rollout
05

Cloud Platforms

Infrastructure that scales while you sleep.

Multi-region architecture on AWS, Azure and GCP. Kubernetes where it earns its keep, serverless where it doesn't — with cost modelling done before the first line of Terraform.

Kubernetes & Terraform
Multi-region failover
Observability stack
FinOps modelling
06

AR / VR / XR

Spatial computing that people actually finish.

Immersive experiences for Quest, Vision Pro and WebXR. Built at a locked 90fps, because in XR a dropped frame isn't a bug report — it's motion sickness.

Quest & Vision Pro
WebXR & 8th Wall
Hand & eye tracking
Enterprise training sims
07

Web Platforms

The fastest thing your customers will use today.

Next.js platforms at the edge — commerce, marketplaces, dashboards. Sub-second loads on real devices and real networks, not on a fibre line in an office.

Next.js & React 19
Edge rendering
Design systems
Core Web Vitals ≥ 95
08

Backend Systems

Throughput measured in millions, latency in milliseconds.

Event-driven services, real-time pipelines and APIs that hold their p99 under load. Go, Rust and Node — with the load test written before the marketing page.

Event-driven architecture
gRPC & GraphQL
Streaming pipelines
Load & chaos testing
09

Digital Transformation

Modernisation without the two-year blackout.

We move organisations off the systems holding them back — incrementally, in production, with the lights on. Strangler-fig migrations, not big-bang rewrites.

Architecture audit
Incremental migration
Team enablement
Change management
Engagement models

Three ways to work with us.

Pick the shape that matches your risk, not ours.

Full Product Build

You have a vision and a deadline. We take it from discovery to launch and stay on for support — one accountable team, one number to call.

3–18 months · Fixed scope per phase

Embedded Team

You have engineers and need more velocity, or a discipline you don't have in-house. We embed, ship in your repos, and leave your team stronger.

Rolling · 2–8 engineers

Architecture Sprint

You're about to make an expensive decision. Two weeks, one senior architect, and an honest answer — including when the answer is 'don't build this.'

2 weeks · Fixed fee

Our process

Six stages. No black boxes.

You see working software every fortnight. There is no phase where we disappear and reappear with a reveal — that phase is where projects go to die.

01

Discover

1–2 weeks

We interrogate the problem before proposing a solution. Constraints, users, existing systems, and the failure modes nobody wrote down.

  • Technical audit
  • Success metrics
  • Risk register
02

Design

2–4 weeks

Architecture and interface designed together. Prototypes go in front of real users while changing them is still cheap.

  • System architecture
  • Interactive prototype
  • Design system
03

Develop

8–24 weeks

Two-week cycles, always shippable. You see working software every fortnight — no black boxes, no big reveal.

  • Production code
  • Fortnightly demos
  • Living documentation
04

Test

Continuous

Automated suites, load tests and adversarial review run from the first sprint. QA is a discipline here, not a phase at the end.

  • Test coverage
  • Load & chaos results
  • Security review
05

Deploy

1–2 weeks

Progressive rollout behind flags, with rollback rehearsed rather than assumed. Launch day should be boring.

  • Zero-downtime rollout
  • Runbooks
  • Observability dashboards
06

Support

Ongoing

SLAs with names attached. We monitor, iterate and hand over — and we're still reachable long after the invoice clears.

  • 24/7 monitoring
  • Iteration roadmap
  • Team enablement
Why choose us

The difference is what we refuse to compromise.

Everyone promises quality. Here is what we actually hold ourselves to — the commitments that appear in our contracts, not just on this page.

Innovation

We prototype in days, not quarters. The first working version exists before the estimate is finished.

Performance

Frame budgets, p99 latency and Core Web Vitals are acceptance criteria in our contracts — not aspirations.

Security

Threat modelling at design time. SOC 2, HIPAA and GDPR paths mapped before the first commit.

Scalability

Architected for the load you'll have in three years, priced for the load you have this quarter.

Creativity

Engineers and artists in the same room from week one. The craft shows because it was never separate.

Global Support

Five timezones with deliberate overlap. Someone who wrote the code is awake when it breaks.

Expert Team

Senior by default. The person in your kickoff is the person writing your code.

Partnership

We hand over documentation, tests and a team that can maintain it. Then we stay reachable anyway.